Sundial of the Infinite is something i've been wanting to make happen. Before the token gets exiled, activate the Sundial of the Infinite and end the turn. At the end of that turn you lose the game. Before the token gets exiled, activate the Sundial of the Infinite and end the turn. Sundial of the Infinite - Artifact casted with 2 colorless. EDH Recommendations and strategy content for Magic: the Gathering Commander Damage wears off, and "this turn" and "until end of turn" effects end.) Activate this ability only during your turn. It uses the Stack and can be responded to. I don't understand why such a high percentage of [[Feldon of the Third Path]] decks are running [[Sundial of the Infinite]] on EDHrec. January 30, 2012 February 5, 2015 | krizriktr is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. And although it's less flexible than Time Stop, it's a whole lot cheaper, and reusable as well. So unless you get the combo every time, the sundial or the combo piece is mostly a dead draw. Sundial of the Infinite is a pretty strange card, you have to admit. However, in this deck, we'll explore another avenue. Damage wears off, and "this turn" and "until end of turn" effects end.) It's a triggered (non-Mana) ability. At the start of your end step, after the exile triggers go on the stack, use the Sundial. is put on the stack. From Sundial of the Infinite's gatherer entry. This will allow you to keep the tokens at a value. Discard down to your maximum hand size. It can also be used to negate drawback triggers like those on Eater of Days and Final Fortune. Sundial of the Infinite | {1}, {T}: End the turn. To put it in a different way, it's a single effect that's basically "Create tokens and destroy them after combat", not "Create tokens" and "At the end of combat, destroy all tokens created by Blade of Selves". This card also works with Treasure Nabber end the turn and keep your opponents ramp. Sundial of the Infinite. Belltower Sphinx. This + Wormfang Manta + Vedalken Mastermind (or any bouncer) would become the real infinite. Activate this ability only during your turn. T $0.15 $0.23 View. This week Bobgar takes a look at a fun budget deck in modern. The combos seem good but the sundial just can't hold its own. Read honest and unbiased product reviews from our users. This gets out of hand very quickly (or the game is over, one of the Your tokens get to stay. BlueScope I wasn't sure because it doesn't distinctly say at the end of the current combat phase (though it does seem logical). Discard down to your maximum hand size. I'm aware of the existance of those rules, however the phrasing unless it has a stated duration, such as "this turn" is surprisingly exclusive to me (not that that's a bad thing, as it's rather clear). Thank you, I figured as much but I just needed a second opinion to make sure, Phage the Untouchable - (G) (SF) (txt)Sundial of the Infinite - (G) (SF) (txt)[[cardname]] or [[cardname|SET]] to call, Press J to jump to the feed. Use Venser to exile Glimmerpoint -> EOT, Venser returns Glimmerpoint, then Glimmerpoint exiles something -> Next EOT (opponent's turn), Glimmerpoint returns the exiled thing. Out of stock. The token put into play by Sance is exiled in the next end step. With Myriad, it specifically refers to this combat's end step - you can end the turn any time before the ability resolves, and you will get to keep the created tokens indefinitely, because the ability will only ever trigger at the end of the current combat [phase]. Whats before the colon is the activation cost, in our case it includes a tap symbol. The third and final Curse of Osiris livestream was planned to show off some of the weapons and armour included with the expansion. TrollandToad has a large selection of Magic Singles. Activate this ability only during your turn. That's what threw me off. Damage wears off, and "this turn" and "until end of turn" effects end.) Discard down to your maximum hand size. As in the rule you quoted above, it just says "at end of combat". Discard down to your maximum hand size. Beast Token. Activate this ability only during your turn. +Elite Arcanist | When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. You can't activate the sundial during your opponent's turn. Help | Activate this ability only during your turn. Now, instead of ending your turn normally, you can use Sundial to go straight to the cleanup step, skipping the end step and leaving that creature exiled. by Elijah Klein . Activate this ability only during your turn. Report Abuse Posted By: ObsceneMartyr (7/21/2011 3:49:30 PM) Rating: For the confused people: you don't bypass "at the Feeds | Sundial of the Infinite is a great combo card. Sundial of the Infinite is something i've been wanting to make happen. When the delayed trigger that would exile them is put onto the stack, activate the Sundial to end your turn. Red and white are frequently admonished for their weaknesses in the Commander format. Find helpful customer reviews and review ratings for Magic: the Gathering - Sundial of The Infinite - Magic 2012 at Amazon.com. Discard down to your maximum hand size. A surprising amount: Skips EtB penalties. Triggered Abilities, Turn Structure, Uncategorized. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)." Geist of Saint Traft angels stick around, as do Mimic Vat and Mirror Mockery tokens. Or does it resolve before I could end the turn with [[Sundial of the Infinite]]? (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Sundial of the Infinite | {1}, {T}: End the turn. "If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. You could accomplish this over the course of two turns: Use Venser to exile Glimmerpoint Saheeli Sundial is far from competitive, but it has both sweet interactions and a super powerful infinite combo! It's the only card other than Time Stop that can do what it does. is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. So you cast your Hunted creature, let the token effect go on the stack, then NOPE. At the beginning of our end step, the game will try to exile our tokens. (Exile all spells and abilities on the stack. In 1-on-1 games like Standard and Modern, Red and White make up for this lack of late-game power with their speed, but in a multiplayer game, where your opponent doesnt have just 20 life, but a combined total of 120, that speed is much less impactful. ; If a player's engram inventory is full when decrypting Umbral Engrams, a legendary engram may go to the Postmaster instead of the item going to a player's inventory. Effects that last "until end of combat" expire at the end of the combat phase. Card Name: Sundial of the Infinite Cost: 2 Color: Artifact Card Type: Artifact Card Text: 1, T: End the turn. With the Sundial out, Kiki-Jiki, Mirror Breaker not only breaks a few mirrors but now he also breaks the game apart as well! Magic 2012 (M12) View All Versions Rarity: R Card Type: Artifact Description: 1, T: End the turn. , : End the turn. Out of stock. The result comes from the following rules: 511.2. Mandate of Peace is the only card that can end a phase . Basic idea is that if you don't get the 'dial out you can still play UW aggro/control, but as soon as you do things start to go nuts. Sundial of the Infinite Misunderstandings I have this in several of my EDH decks either for combos for for stopping my opponent's stupid junk on my turn. Effects that last "until end of combat" expire at the end of the Those abilities will trigger at the beginning of the end step of the next turn. draco-sac wont stop it. At least for Modern there is no other card that can do this. There is just not enough quality card draw or tutoring in Modern and it is difficult to force the combo through without counterspell backup. This still gets you you're desired result, you keep the tokens forever, and skip your post-combat main phase. You have 27 life, but no cards left in your library. Damage wears off, and "this turn" and "until end of turn" effects end.) Geist of Saint Traft angels stick around, as do Mimic Vat and Mirror Mockery tokens. Sundial of the Infinite rulings: 2011-09-22: Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. As in the rule you quoted above, it just says "at end of combat". However, it is useful for cards that have something happen "at the beginning of the next end step." Sundial of the Infinite Swing. This is why you would have to end the turn in response to the ability, because then it triggered and just won't resolve. A surprising amount: Skips EtB penalties. Instead, Bungie will now focus on delivering its goals for Destiny 2s future and detail a number of game updates that will be arriving in the coming weeks. Sundial of the Infinite (Foil) Mystery Booster/The List (R) Artifact. so the tokens are enchatment creatures as they enter which will trigger chosens ability. At this point, the delayed trigger to exile the token triggers. Do consider that this delayed trigger is after combat, while most in this deck are at end of turn. +Mirror Gallery | The "legend rule" doesn't apply. It seems odd to even call it a combo piece, since what it essentially does is say, NOPE to everything else thats supposed to happen. To be specific, the Delayed Triggered ability of Feldon only triggers once. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizard of the coast, all of the cards you need at great prices are available at Cardkingdom. 603.7b A delayed triggered ability will trigger only once - the next time its trigger event occurs - unless it has a stated duration, such as "this turn.". Essentially, Sundial of the Infinite allows you to keep your temporary tokens around forever. (Exile all spells and abilities on the stack. You can use it in response to most any trigger to avoid that trigger. It's a triggered (non-Mana) ability. The Sundial was complete, a shining beacon in Mercurys sky. Inalla + Sundial Asked by DarkMagician 3 years ago Inalla, Archmage Ritualist produces tokens that exile at the start of the next end step. It also appears on the artifact Sundial of the Infinite . The result comes from the following rules: 511.2. Discard down to your maximum hand size. 2) All attacking and blocking creatures are removed from combat. Say, Roon exiles a creature your opponent controls. Damage wears off, and "this turn" and "until end of turn" effects end.) Sundial of the Infinite is a pretty strange card, you have to admit. You could Enter the headlining card for all jank strategies far and wide: Sundial of the Infinite. The Sundial abuses end of turn triggers by preventing them. When the delayed trigger that would exile them is put onto the stack, activate the Sundial to end your turn. Cookies help us deliver our Services. Damage wears off, and "this turn" and "until end of turn" effects end.) "Myriad" means "Whenever this creature attacks, for each opponent other than defending player, you may create a token thats a copy of this creature thats tapped and attacking that player or a planeswalker he or she controls. Often when this happens that value for creating the token is high so they limit it by having it be on the battlefield for a limited time only Sundial of the Infinite breaks those rules. So what does it do, anyway? The ability of Sundial of the Infinite is activated, we identify it by the colon in the text. The sundial's ability resolves, and the turn ends. Activate this ability only during your turn. a Brackwater Elemental that attacked or blocked this turn). If someone tries to Shatter it, you just can just end the turn in response. They can easily 2 for 1 you with a counterspell on the sundial. He needed only to seal the chronometric core, which lay bare at the center of the spire, and activate the Arc conduits that ran for miles under the planets surface. Thanks for pointing that out! Make your tokens. Of the 8 or so people I play EDH with, there is one other person who understands how this card works. April 27, 2018 by Mason Brantley . Here is what happens in more detail: You have Sundial of the Infinite on the board. Eater of Days enters the battlefield, and its triggered ability, "When Eater of Days enters the battlefield, you skip your next two turns." Players with the Red on Red Crucible Quest will need to reach the Mythic Valor rank to complete the Unfurl the Banner quest step, not the Fabled Valor rank. Every one of them is a copy of this card, therefore they all make copies of themselves, tapped and attacking. only way to stop it is, sundial, stifle the chosen ability or kill the chosen or evening [Edited by on 28/May/13 at 10:24AM] What a funny old card this is. This site is unaffiliated. If I'm not mistaken Sundial only allows you to keep the tokens put onto the battlefield with Feldon's ability for one more turn. Final Fortune - Instant for 2 red. Take an extra turn after this one. Discard down to your maximum hand size. Sundial works in more decks than you think! Abilities that say at end of turn trigger at the end of every turn so Sundial can't permanently stop them unlike abilities that specify at the beginning of the NEXT end step. Sundial of the Infinite | {1}, {T}: End the turn. Any free creature, such as Ornithopter or Memnite, combined with a sacrifice outlet such as Goblin Bombardment, will go infinite, as will a creature that sacrifices itself for mana, such as Wild Cantor or Skirk Prospector, with something that triggers whenever a creature enters the battlefield or dies. Sundial of the Infinite. +Mirror Gallery | The "legend rule" doesn't apply. Yes, since the tokens won't be exiled at the end of every combat, but only at the end of the combat step in which they were created (because that's what the ability that created them specifies), read rules below, sundialing that trigger will let you keep them indefinitely. (Exile all spells and abilities from the stack. Activate this ability only during your turn. If one or more tokens are created this way, exile the tokens at end of combat.". The token should be removed (forgot the exact description) at the beginning of the end step, but if you activate [[Sundial of the Infinite]] beforehand, you keep the token. If you use Sundial of the Infinite before the end step of your turn, then they'll go off on the next turn's end step. Those are exactly uses of Sundial of the Infinite, and in the case of Act of Treason and similar effects, you'll keep control of the stolen creature forever, as it only has the delayed trigger one time. By using our Services or clicking I agree, you agree to our use of cookies. This includes spells and abilities that can't be countered. This site 2020 TappedOut.net, LLC 702.115a Myriad is a triggered ability that may also create a delayed triggered ability. 2 hours ago. Report Abuse Posted By: NaJin (7/21/2011 8:55:08 AM) Rating: I can see this card starting so many arguments in so many ways. Right now my internet access is being restricted by a work firewall so I'm having trouble accessing the sites that would let me easily look up and find examples of those kinds of effects. If youve never seen this master-class in jank before, let me explain how it works. Its main use is to exile an at the beginning of the next end step trigger while it's on the stack, thus preventing that trigger from ever resolving. (Exile all spells and abilities from the stack. Contact | Thus, the delayed trigger won't have a R $5.55 $1.16 $7.69 View. Those abilities will trigger at And although it's less flexible than Time Stop, it's a whole lot cheaper, and reusable as well. One of the more popular methods of abuse is using it with a card like Mimic Vat, activating the Sundial with the exile trigger on the stack to keep your tokens forever. This will allow you to keep the tokens The reason for Momentary Blink over Venser, the Sojourner is that I can play it on my end step, in response to all the rest of the triggers I set up, and exile my Oblivion Ring or Fiend Hunter and THEN end my turn, so I don't have to worry about the other triggers (e.g. (Exile all spells and abilities from the stack. In other words, the ability only cares about the currently created combat step, and the currently created tokens, not anything that happened before - it doesn't account for the possibility that you ended the turn, or Stifle'd the ability. Sundial of the Infinite | {1}, {T}: End the turn. Once you play it, it's a little difficult to get rid of. Sundial of the Infinite rulings: 2011-09-22: Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. (Exile all spells and abilities from the stack. Basic idea is that if you don't get the 'dial out you can still play UW aggro/control, but as soon as you do things start to go nuts. If at any point it becomes a creature, it immediatly The trigger will be exiled, and the token will be free to stick around as long as it likes. If you activate the Sundial before the end of combat step, the token will hang around until the next end of combat step on the following turn. Sundial of the Infinite + Geist of Saint Traft - similar to using Mimic Vat, when Geist's delayed trigger activates at the end of combat, use Sundial to keep the angel token permanently. Discard down to your maximum hand size. Magic The Gathering, magic cards, singles, decks, card lists, deck ideas, wizard of the coast, all of the cards you need at great prices are available at Cardkingdom. In essence, the more tokens you can get killed before Nadier is taken down, the bigger the punishment is going to be for your opponent. Damage wears off, and "this turn" and "until end of turn" effects end.) EDH Recommendations and strategy content for Magic: the Gathering Commander Does [[Phage the Untouchable]] utilize the stack with their etb? For 1 colorless and tapping sundial you can end your turn and can only do this on your turn. Essentially, Sundial of the Infinite allows you to keep your temporary tokens around forever. Damage wears off, and "this turn" and "until end of turn" effects end.) This can be used to great effect with card like Mimic Vat, letting you keep your tokens indefinitely. U $0.14 Sundial of the Infinite. The only thing keeping you alive now is the Sundial of the Infinite you threw into your deck for kicks. Its not that good of a card. This week Bobgar takes a look at a fun budget deck in modern. @Rhadamanthus: Hmm, interesting in that case, Tyrant-Thanatos was correct with their assumption. Since Sundial isnt a creature, it doesnt matter how long we have been controlling it. Sundial can only be used on your turn. In response to that ability, you use Sundial of the Infinite. Mystery Booster/The List: Sundial of the Infinite (Foil) , : End the turn. Do everything you need to in the pre-combat main phase when attacking with Geist.